Arma Reforger · Administrator Guide

STW capability catalog

The missing layer in the ecosystem map: independent STW providers, optional companions, shared APIs, bridges and adapters. Use this page to build a direct mod list without installing Veni Vidi Vici.

Anti-Air TeamCombat ZoneCombat KnowledgeDirect installation

How to read the catalog

Provider

Owns a complete gameplay loop: it can start and operate without VVV. Examples: STWSnipers, STW Anti-Air Team, STW Combat Zone and STW Bases.

Shared API

Defines a neutral contract. It does not create the gameplay by itself. STW Combat Support API is the shared request/provider contract used by support features.

Soft companion

Optional source content or behavior. The provider detects it and adds the capability when available; the base provider continues safely without it.

Bridge / adapter

Connects two providers. It must be installed deliberately because it is useful only when both sides of its contract are present.

Support and awareness graph

This is the important relationship behind Combat Zone and Anti-Air Team. Combat Knowledge can observe eligible AI reports, decide whether support is appropriate, and submit a request through the shared API. The support provider still owns the final validation and execution.

AI / player reporta real observed contactCombat Knowledgepolicy, chance, cooldown, factionCombat Zone adaptertranslates support requestCombat Support APIneutral provider contractHelicopter / armor / mortaractual support providersServer validationsafety, queue, availability

Key distinction: Combat Knowledge decides from information it genuinely received; Combat Zone creates and manages a zone; the adapter is what connects those two. None of this requires the VVV campaign.

Expanded capability catalog

Provider / connectorClassificationStandalone?Important companions or integrations
STW Anti-Air TeamIndependent providerYesCreates manual or automatic AA gunner/assistant pairs. Optional RHS Status Quo, RHS Content Packs 01/02 and Nasty Glock 18C add equipment or faction-aware candidates; absent content falls back or is skipped.
STW Combat ZoneIndependent providerYes, for manual/Game Master zones; automated integration uses the listed companionsSTW Combat Support API + STW Combat Knowledge + STW CombatZoneCKnowledgeAdapter are the documented automated stack. Combat Zone itself is independent of STWCQB and STWDAC.
STW Combat KnowledgeIndependent awareness/policy serviceYes, but it needs support providers for visible effectsSTW Transport Helipads is required for automated Helicopter Assault. STWSnipers is optional and changes sniper/spotter contact policy when present.
STW Combat Support APIShared contractNo visible gameplay aloneUsed by integrating providers such as Combat Zone, Armored Spawner, Heavy Weapons and helicopter support.
STW Snipers & SpottersIndependent optional providerYesCombat Knowledge optionally recognizes its managed roles and applies shorter contact memory/lower automatic-support priority.
STW Transport HelipadsIndependent providerYesVanilla UH-1H and Mi-8MT Transport are baseline aircraft; optional aircraft sources appear only when prefabs and their dependencies load. Required by Combat Knowledge automated Helicopter Assault.
STW Armored SpawnerIndependent providerYesCombat Support API is the shared contract for Armored Support. Vehicle-content mods are soft dependencies.
STW Heavy WeaponsIndependent providerYesCan expose mortar support through Combat Support API. D&C and Stronghold bridges are optional.
STW Bases GeneratorIndependent providerYesSTWBasesDACIntegration optionally translates D&C ownership/frontline data. STWBasesCratesIntegration optionally connects base lifecycle to Crates.
STW Divide and ConquerIndependent campaign providerYesCombat Knowledge is recommended, not hard-required. VVV is the packaged ecosystem around this campaign core.
STW Combat Zone CKnowledge AdapterAdapterNoRequires Combat Zone + Combat Knowledge and translates accepted knowledge decisions into Combat Zone requests.
STW DAC Surveillance / Heavy Weapon bridgesBridgesNoRequire the relevant D&C and source provider contracts; they add cross-system behavior only.

STW Anti-Air Team: administrator view

Anti-Air Teampair lifecycle + loadoutsGM assignmentmanual gunner + assistantAutomatic pairsterrain discovery + replacementOptional equipmentRHS / Glock candidates

Anti-Air Team does not need VVV, Combat Zone or Combat Knowledge to create pairs. Its automatic system discovers terrain, deploys pairs, replaces casualties and can relocate survivors. Optional content is detected through available prefabs; missing RHS or Glock content affects only those loadout choices. Its declared required core content must still be installed as documented by the Anti-Air manual.

STW Combat Zone: administrator view

Combat Zone is also independent of STWCQB and STWDAC. It represents an active area, maintains a moving bubble around players, spawns groups outside the bubble, dispatches them toward it, and cleans up after the player group leaves.

  1. Standalone/manual: load STW Combat Zone and use its Game Master placement.
  2. Automated support: load STW Combat Support API, STW Combat Knowledge and STW CombatZoneCKnowledgeAdapter on server and clients.
  3. Decision flow: Combat Knowledge evaluates a real sighting; the adapter submits a capability request; Combat Zone validates faction, duplicate zones and provider limits; the server creates or updates the zone.
  4. VVV relationship: none is required. VVV/D&C can coexist, but Combat Zone is not the same thing as strategic CQB.

Example direct-install manifests

GoalProvider listOptional connector/content
AA defense onlySTW Anti-Air Team + its declared required dependenciesRHS content / Nasty Glock only if desired
Automated Combat ZonesSTW Combat Zone + STW Combat Support API + STW Combat KnowledgeSTW CombatZoneCKnowledgeAdapter
Snipers with support awarenessSTWSnipers + STW Combat Knowledge + STW Combat Support APITransport Helipads if automated Helicopter Assault is enabled
VVV-style campaignSTWVeniVidiVici / D&C + selected VVV extensionsCombat Knowledge recommended; bridges/adapters only for external systems
Publishing rule: list each provider, its hard dependencies, its optional content sources, and its connectors separately. Never describe a soft dependency as a required provider, and never assume a VVV extension is the standalone replacement for an independent STW system.

Return to the administrator assembly guide or the VVV ecosystem overview.