Arma Reforger · Administrator Guide

Build the STW stack without Veni Vidi Vici

How to select independent STW providers, optional content packs, soft dependencies, bridges and adapters when you want a direct server mod list instead of the complete VVV family.

Direct installationIndependent providersHelicopter soft dependenciesServer manifests

The administrator’s build model

VVV is a campaign framework and convenience family. It is not a requirement for every STW feature. Start with the feature you want, install its provider, and add only the integrations that have both sides present.

Choose featuresnipers, bases, aircraft…Install providerowns the actual featureOptional content?aircraft, weapons, factionsAdd connectorbridge or adapter, if wantedTest standaloneprovider works firstPublishserver + clients

Example: a server wanting sniper teams and transport helicopters can install STWSnipers + STW Transport Helipads and the selected aircraft sources. It does not need STWVeniVidiVici, VVV Bases, VVV Reinforcements or Full Edition.

Direct-install catalog

PackageClassificationWorks without VVV?Administrator meaning
STWSnipersIndependent optional gameplay modYesOwns sniper/spotter loadouts, automatic pairs and intelligence reports. VVV is not needed for its standalone feature.
STW Transport HelipadsIndependent helicopter providerYesOwns transport pads, route validation, autonomous flights and its own configuration. VVV does not supply its basic transport behavior.
STW Combat Helipads / LightIndependent helicopter providersYesOwn their combat-support behaviors. Add aircraft sources only when selecting their prefabs.
STW Helo SpawnerIndependent helicopter populationYesOwns its own automatic helicopter population. It does not automatically become a VVV reinforcement system.
STW Bases GeneratorIndependent base providerYesCan create bases without D&C. STWBasesDACIntegration is optional and adds D&C-aware placement.
STW Armored Spawner, Boats, Civilians, Zombies, Weapons, Clothes, etc.Independent optional providersGenerally yesInstall their provider and declared dependencies. Do not install VVV merely because a scenario also uses VVV elsewhere.
VVV core and VVV extensionsCampaign familyCore is the base of the family; extensions target itUse when you want the D&C campaign, VVV-specific objectives, reinforcement flow, aviation extension or bundled content.
Bridges and adaptersConnectorsOnly with their contractsThey add a relationship; they do not replace either provider and are not a reason to install the whole VVV family.

Helicopter mods and soft dependencies

A helicopter provider and a helicopter content source are different things. The provider owns the pad, route, sortie or spawn behavior. A content source contributes an aircraft prefab. The source is a soft dependency when the provider can run with other aircraft or with none selected.

ProviderTransport / Combat HelipadsVanilla aircraftbaseline prefab sourceOptional aircraft modRHS or another sourceVVV HelicoptersVVV-specific extensionUsable model catalogonly loaded prefabs appear

STWSnipers is optional

STWSnipers is an independent optional provider, not a required part of the VVV foundation. An administrator can run it beside a VVV campaign, or run it in a completely separate scenario.

Without VVV

Sniper/spotter loadouts, automatic pair creation and intelligence reports remain STWSnipers features. Configure and test them through the STWSnipers manual.

Beside VVV

It can enrich the same battlefield with long-range teams, but “beside” does not automatically mean “campaign-controlled.” A specific bridge or integration is required for a cross-system contract.

With a missing content source

Optional weapon or faction content should be treated as a catalog choice. If its prefab is unavailable, use the provider’s fallback or omit that choice.

Safe administrator workflow

  1. Write down the desired capability, not the desired bundle.
  2. Install the provider and its declared hard dependencies.
  3. Run a small test scenario with only that provider.
  4. Add optional content sources one at a time; confirm server and client availability.
  5. Add a bridge or adapter only after both provider systems work independently.
  6. Publish a manifest with three columns: provider, optional content, connector.
  7. When removing a feature, remove its connector first, then its optional content, then its provider.
Rule of thumb: if a mod owns the gameplay loop, it is a provider. If it only translates or forwards information, it is a connector. If it contributes an aircraft, weapon or faction prefab, it is optional content.

Return to the ecosystem overview

For the complete package map, bridge matrix and VVV extension explanation, return to the STW Veni Vidi Vici Ecosystem manual.