Arma Reforger · Online Manual

STW/Zombies

A server-side infected-zone system that places controlled zombie hives in populated areas and unloads distant activity to keep the world responsive.

Population-aware zonesDynamic activationHive-based spawningZombie cleanupMultiplayer-oriented

What it adds

STW/Zombies independently scans populated-looking areas, selects a smaller infected-zone set, and assigns one or more hive candidates according to population. Hives are activated only when players approach them.

Controlled population

The mod-owned wave profile is configured for four zombies per initial hive group: three Shamblers and one Sprinter.

Dynamic activation

Zone state remains lightweight until a player enters the activation radius. Distant hives and their tracked zombies are unloaded.

Persistent clearing

Destroying a hive marks its zone cleared. A genuinely cleared zone is not regenerated during later visits.

For players

There is no player-side setup. Approach an infected-zone marker to activate its hive. The hive may remain visible and destructible while the initial wave is active.

Important: leaving a zone unloads its hive and zombie entities. Returning may reactivate the zone unless the hive was genuinely destroyed.

Server setup

  1. Install and enable STW/Zombies on the server.
  2. Start the intended scenario and map.
  3. Players will see infected areas appear as they approach populated locations.
  4. Use the server’s normal mod-management process when changing the mod or its settings.
Recommended starting point: use the default settings first. They are designed to keep infected activity limited and spread across the map.

Configuration

Values are validated when loaded. Lower the global hive budget if the map has too many infected locations.

SettingDefaultMeaning
maximumTotalHives16Global cap for selected hive allocations.
maximumHivesPerZone1Maximum hives assigned to one populated zone.
zombiesPerHive4Initial zombie count configured for each hive.
zoneActivationDistance300 mDistance at which a dormant infected zone activates.
zoneDeactivationDistance450 mDistance beyond which an active zone may unload.
zombieCleanupDistance500 mDistance used for stale zombie cleanup.
markerZoomThreshold1.5Minimum map zoom at which infected markers are shown. Zero disables zoom filtering.
showInfectedMarkerstrueShows or hides infected-zone map markers.
Safe tuning: reduce maximumTotalHives first. Keep one hive per zone unless testing demonstrates that a larger population is appropriate.

Stop the server before changing settings. New values are applied when the server starts again.

For administrators

The mod automatically chooses a limited number of populated areas. Larger populated areas are more likely to receive infected activity, while distant areas remain unloaded to reduce server activity.

If the server needs fewer infected areas, lower the mod’s overall infected-zone limit. Keep one hive per area for a restrained experience. Changes should be made while the server is stopped and take effect on the next start.

Map markers can be enabled or disabled, and their visibility can be adjusted by map zoom. No player-side configuration is required.

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