Arma Reforger · Online Manual

STW Combat Helipads

Server-owned faction helipads that launch a crewed combat helicopter on a finite patrol, return it to base, and protect the site with configurable ground patrols.

Autonomous combat sortiesFaction helipadsDefending patrolsAutomatic placement

For Game Masters

Place STW Combat Helipad from the Game Master asset browser. When its properties dialog opens, select the faction, helicopter model, and number of defending patrols. The server then creates and owns the helicopter, flight crew, patrols, map marker, and removal handle for that pad.

  1. Choose level, clear terrain with room for the helipad and its approach.
  2. Place STW Combat Helipad.
  3. In STW Combat Helipad Properties, choose a supported faction: US, USSR, RHS USAF, or RHS AFRF.
  4. Select an available helicopter model, or use RANDOM.
  5. Set 0–4 defending patrols and apply the settings.
Removal: select the pad and use STW Remove Combat Helipad, or delete its visible STW Game Master removal handle. Removing the pad removes its owned assets safely; a helicopter occupied by a player is preserved.

Configured pads create a faction-coloured, faction-only combat-helipad marker. The marker and Game Master handle are removed with the pad.

Automatic combat helipads

Automatic placement is enabled by default. After the configured initial delay, the server scans shuffled map tiles for clear, level, suitably separated locations and places eligible pads up to the configured limit. Runways and airfields are valid locations.

Use Automatic Combat Helipads Enabled in Scenario Properties to enable or disable automatic generation for the current session. Disabling it removes only automatically generated pads; manually placed Combat Helipads remain available. The STW Combat Helipads Enabled switch controls the complete subsystem.

Explicit faction roster: automatic pads use enabledFactionKeys. An empty list creates no automatic helipads. This prevents installed faction mods from changing a server’s force composition unexpectedly.

Flight lifecycle

After a short ground hold, STW hands the helicopter to DarcChopper for a finite combat sortie. It visits up to five military points of interest, may engage enemies during the combat window, then disables combat search, returns to its owning helipad, and lands.

Dependency: autonomous combat flight requires the DarcChopper dependency and a selected aircraft with SDRC_ChopperComp. If that component is unavailable, the helicopter remains present but no Darc flight is started.

Server configuration

The configuration file is created on first server start:

$profile:STW/CombatHelipads/STWCombatHelipadsConfig.json

Stop the server before editing it. Values are validated when loaded.

SettingPurpose
enabledEnables the Combat Helipads subsystem.
defaultUSHelicopterModel
defaultUSSRHelicopterModel
Default model for future pads. Use RANDOM to select from available models.
maxActiveHelicopters
maxActiveHelicoptersPerFaction
Global and per-faction limits for active Combat Helipad helicopters.
refuelBeforeTakeoff
rearmBeforeTakeoff
repairBeforeTakeoff
Pad servicing controls for each sortie.
enableDestroyedHelicopterReplacement
destroyedHelicopterRespawnCooldownMinutes
Controls replacement only after a genuine crash away from the pad.
automaticGenerationEnabled
enabledFactionKeys
maximumAutomaticHelipads
Controls automatic placement, its factions, and its maximum number of pads.
automaticMinimumDefendingPatrols
automaticMaximumDefendingPatrols
Random patrol-count range used for automatic pads.
automaticMinimumPadSeparationMetersMinimum distance between automatic pad locations.
scriptedFlightGroundHoldSeconds
scriptedFlightOutboundSeconds
scriptedFlightCruiseAltitudeAGL
scriptedFlightCruiseSpeed
DarcChopper sortie timing and cruise profile.

Helicopter models and multiplayer

The model selector shows only helicopter prefabs available to the running server. Optional model mods are soft dependencies: Combat Helipads itself can run without them. For multiplayer, the server and every client must load the selected model’s source mod and its dependencies.

Use the Scenario Properties defaults to set the US and USSR models used by future automatic pads. Existing pads keep their current chosen model unless they are reconfigured.

Soft dependencies

Combat Helipads checks optional helicopter resources at runtime. Missing content is omitted from the model selector and RANDOM pool, so the mod can still run with the aircraft that are available. Install a selected aircraft’s Workshop dependencies as well as its source mod.

Aircraft and supporting mods

ModWorkshop ID
WCS_Mi-24V628933A0D3A0D700
WCS_KA-5264CB35D07BAEE60F
WCS_Armaments629B2BA37EFFD577
Sikorsky H60 Project60ED3CC6E7E40221
WCS_AH-1S64CB39E57377C861
WCS_AH-6M6273146ADFE8241D
RHS - Status Quo595F2BF2F44836FB
RHS - Content Pack 011337C0DE5DABBEEF
RHS - Content Pack 02BADC0DEDABBEDA5E
Mi-28609E138FE9005877
WCS_AH-64D6303360DA719E832

DarcChopper flight framework and adapters

ModWorkshop ID
DarcCore631EE12D448D7FCC
DarcChopper689EDED542F881AF
KA-52 for DarcChopper684F3C94BD457F85
Mi24 and 28 for DarcChopper6720D3B2BEBC691E
MH-6M for DarcChopper68D2D498670F201F
MH-60 to Darc Chopper68F0F3113FA4C82E
EOH HUH1H AH1S for DarcChopper6922AEDC7D2CC9EA
AH64-D variant DarcChopper69276B080A76CADD

Operational notes

Captain Sprocket patch

Captain Sprocket community

Arma Reforger server: STW Reforger

Community: Join the Discord server

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