For players
Only the leader of a player group can request an airdrop by default. The server resolves the leader's faction, filters the available items for that faction, and validates the marked area before any item can be selected.
- Become the leader of your group.
- Open the map and place a marker at the intended delivery point.
- Write one of the recognised marker texts:
AIRDROP,AIR_DROP, orAIR DROP. They are case-insensitive. - After the request is accepted, close the map. The delivery dialog opens after the map has closed.
- Select a Schedule: Immediate, Delayed, or Set Time of Day; then confirm the available Item to deliver. The faction is preselected and cannot be changed by the client.
Scheduling a delivery
The delivery dialog can schedule a selected vehicle or crate using the scenario's in-game clock. The available choices are:
- Immediate: starts the delivery as soon as the server accepts it. A server can disable this option.
- Delayed: enter a delay in hours and minutes. It defaults to 1 hour, 0 minutes.
- Set Time of Day: shows the current in-game date and time, then lets you choose Month, Day, Year, Hours, and Minutes. Its fields default to one in-game hour ahead.
Delayed and absolute-date requests must meet the server's minimum scheduling delay. A date/time in the past, or one earlier than that minimum, is rejected safely and does not create a delivery. Multiple future requests may be scheduled; normal player requests still obey the faction cooldown when they become due, while Game Master requests remain exempt from that cooldown.
Crate drops and custom crate types
Request a crate drop with a marker named CRATE_DROP, CRATE DROP, or CRATEDROP; the text is case-insensitive. Group leaders can also use Airdrop → Place CRATE DROP on the map command wheel. After closing the map, choose the available crate type in the delivery dialog.
Create a new crate drop
- Create and configure an STW Crate in a Workbench session. Add the exact items and packed containers you want delivered.
- Let STW Crates save the crate. The generated crate-content JSON must be from STW Crates v2, which preserves items inside backpacks and other containers.
- Copy the JSON for exactly one crate into this server-profile folder:
$profile:STW/ParachuteDrop/CratesContent/
Give the file a meaningful .json name, for example STWEngineerCrateContentsUS.json. Its filename becomes the crate type shown in the drop dialog. The system discovers valid JSON files in this folder automatically—no configuration edit or server restart is needed after the file is copied.
Example custom crates: download the US medical crate or USSR medical crate, copy the file into CratesContent, and it will appear in the crate-drop picker.
Get more crates: visit the STW Discord crate resources channel for additional crates.
Easy-to-edit one-item sample
Download the one-item US crate sample for the smallest valid STW Crates v2 crate definition. It contains one US medical kit, making it a clean starting point for a new crate type.
- Download the sample, rename it (for example,
STWAmmoCrateContentsUS.json), and place it in$profile:STW/ParachuteDrop/CratesContent/. - Replace the value of the item's
prefabfield with the full ResourceName of the item you want to deliver. - To add items, duplicate the complete object inside the
itemsarray, separate the objects with commas, and change eachprefabvalue. Keep the outer file to exactly one crate.
STW_PERSISTENT_CRATES, version, and inventory-format fields. For containers such as backpacks, create and save the desired crate in STW Crates instead so its nested contents are captured correctly.CratesContent, then request a CRATE_DROP. The delivered crate receives a new identity and the requesting player's faction, while retaining the configured contents.Random crate catalog download
Random Combat Supplies and Random Apparel Crates are supplied by STW Crates and can be selected in the crate-drop dialog only when their public catalogs are installed on the server.
- Download
STWRandomCratesWeapons.jsonandSTWRandomCratesApparel.json. You can also download theSTWExplosivesAndMinesUS_USSR.jsoncrate. - Place both catalog files in:
$profile:STW/Crates/Catalogs/
Restart the scenario/server after copying the files. The weapons catalog is required for Random Combat Supplies Crates and the apparel catalog is required for Random Apparel Crates. The path uses Catalogs, with an s.
Automatic airdrop deployments
The authoritative server can periodically deploy one random STW crate to a random safe location anywhere on the map. This is independent of player markers, player cooldowns, and Game Master placement requests.
Every cycle waits a newly randomized real server-time interval. The default range is 60 to 90 minutes. Scenario time acceleration does not shorten it, and a server/scenario restart starts a fresh interval rather than preserving a countdown.
Each deployment chooses an available random crate type with equal weight, then selects an eligible faction and available size at random. Random Combat Supplies and Random Apparel crates remain available when their public STW Crates catalogs are installed; they are faction-neutral.
The server samples up to 64 map locations and applies the same landing-zone validation used for ordinary airdrops. If no safe location is found, it skips that cycle and schedules the next one; it never drops a crate at an unsafe fallback location.
Scenario Properties
Game Masters can make session-only changes through Scenario Properties → STW Air Drops:
| Control | Effect |
|---|---|
| Automatic Airdrop Deployments | Enables or disables future automatic deployments for the current session. |
| Minimum Period | Shortest real server-time delay before the next automatic deployment. |
| Maximum Period | Longest real server-time delay before the next automatic deployment. |
Drop-zone rules
STW/Air Drops uses the established Transport Helipads landing-zone acceptance rules. A request is rejected when the target area is unsafe for a delivery.
Choose clear, level ground
Keep the target clear of substantial obstacles and avoid steep or sharply uneven terrain.
Keep out of water and trees
Water, trees, and major obstructions reject the request. Choose an open field, yard, or other landing-sized clear area.
The server checks the location when the marker is accepted and checks again immediately before starting the delivery. If the area is no longer valid, no payload is released.
What you see after acceptance
Your typed request marker is immediately replaced with a locked STW airdrop icon in your faction colour. It is visible only to the owning faction and remains while you select an item and while the payload is descending.
- The icon is removed if the request is cancelled, expires, is rejected, or the payload reaches the ground.
- The payload is visible during the descent, held in a controlled landing state to avoid bouncing, stuttering, or taking fall damage before touchdown.
- When enabled, the C-130 visual flyby crosses the target area and releases the cargo during the pass. It is cinematic support, not a flyable aircraft or a requirement for delivery.
Delivery availability and optional vehicle content
The item list is faction-filtered and resource-checked by the server. STW/Air Drops carries its own allow-list, so it does not require STW/Light Vehicles and does not start that mod's automatic vehicle spawner.
Vanilla choices are available for their factions. Optional RHS, HMMWV variants, TIGR, and JLTV entries appear only when their source prefabs are installed and usable by the server. Players can never submit an item the server has not approved.
For Game Masters and scenario authors
Use a clear target area and a faction with at least one valid delivery item. The map-marker request flow is intended for live players; Game Master use follows the configured default faction when no ordinary player faction can be resolved.
For a cinematic event, leave the C-130 flyby enabled. For a minimal or silent logistics experience, disable it: the parachute delivery remains fully functional without the aircraft visual.
Server configuration
The server creates the configuration file on its first start:
$profile:STW/ParachuteDrop/STWParachuteDropConfig.json
Stop the server before editing it, then restart the scenario/server after saving changes.
| Setting | Purpose | Default |
|---|---|---|
Enabled | Master switch for the airdrop service. | true |
EnableChatMessages | Shows airdrop request and delivery status updates in the player's radio chat. | true |
EnableNotificationMessages | Shows the same status updates as on-screen hint notifications. | false |
EnableMarkerRequests | Enables recognised map-marker requests and the map-wheel flow. | true |
RequireGroupLeaderForMarkerRequests | Restricts delivery requests to group leaders. | true |
AllowImmediateDelivery | Allows Immediate scheduling. When false, the dialog offers only Delayed and Set Time of Day. | true |
MinimumSchedulingDelayMinutes | Minimum lead time for Delayed and Set Time of Day deliveries. | 10 |
AutomaticAirdropDeployments | Enables periodic, server-authoritative automatic crate deployments. | true |
AutomaticAirdropMinimumPeriodMinutesAutomaticAirdropMaximumPeriodMinutes | Random real server-time interval between automatic deployment attempts. | 6090 |
AutomaticAirdropEnabledFactionKeys | Optional faction allow-list for faction-specific automatic crates. An empty list permits all active factions. | [] |
AutomaticAirdropExcludedFactionKeys | Faction deny-list for automatic crates. Exclusions override the allow-list. | [] |
RequestTimeoutSeconds | Legacy setting; accepted requests now remain pending until they are confirmed or cancelled. | 60 |
CooldownSeconds | Faction wait time after a successful delivery request. | 300 |
DefaultDropAltitudeAGL | Starting payload height in metres above ground level. | 300 |
DescentSpeedMetersPerSecond | Controlled cargo descent rate. | 6 |
EnableAircraftFlyby | Enables the optional C-130 visual and sound flyby. | true |
AircraftFlybyAltitudeAGLAircraftFlybyDistanceMetersAircraftFlybySpeedMetersPerSecond | Controls the flyby's height, route length, and visual speed. | 3001600110 |
DefaultGameMasterFaction | Fallback faction for Game Master-directed use. | US |